You are going to play White in all of these games.
Game #1
White’s turn
You can download all the games from this article here
White has a dominating position and has several promising continuations. What is the most powerful way to end the game?
PLEASE, THINK ABOUT THE POSITION AND MAKE YOUR CHOICE. AFTER THAT YOU MAY CONTINUE READING.
Of course, White can grab the pawn 1.Qb7; however, there’s a much easier way for a win.
Remember this: the f7 square is the weakest point in Black’s position. White can take advantage of it in different opening lines.
That said, White can also play 1.Bc4-Rf8, 2.Rh8!
Game #1
Black’s turn
No matter what Black plays, White will continue with Qf7 on the next move. This wins the game immediately.
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Game #2
White’s turn
White is more active, but Black is a pawn up and has built defensive fortifications. Is there any way for White to break through?
At the end of this article, you’ll find a link to the solutions for all of the examples.
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Game #3
White’s turn
This is a funny example. This might be the shortest game I’ve ever played.
Obviously White is winning. Nevertheless, when you give a simul and have A LOT of games to play – you really need to beat weak opponents quickly. Then you’ll be able to focus on the games against tough rivals.
So, what is the quickest way for a victory?
Please think about that yourself, too, and then check the solution below.
The initial impulse is to capture Black’s bishop somehow (1.fe or 1.Ne7). However, White can deliver a smothered mate: 1.fg-Rg8, 2.Nf6#
Game #3
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The previous example was simple. Now let’s test your skills in a much more complex position.
Game #4
Black’s turn
When I played my last move 1.Rd7, honestly, I thought that Black should resign. White is attacking Black’s king side pawns, and if Black protects them somehow (1…Kf6, for instance) – White continues 2.Rb7 getting two connected passed pawns on the queen side.
Do you think Black actually resigned? Not at all! He found a sudden way “to stay in the game”. Can you find Black’s defensive idea?
At the end of this article, you’ll find a link to the solutions for all of the examples.
Game #5
White’s turn
It seems that White can win easily: 1.Bb5 (installing a pin) -Bb7, 2.Qc3
Black is losing his c6-knight and should resign, shouldn’t he?
Game #5
Black’s turn
Can you find any way for Black to escape?
In the above diagram, Black has a shocking move 2…Nd4! – getting a huge advantage!
Game #5
Read more at http://bit.ly/1BCOhu0
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