Showing posts with label winning chess. Show all posts
Showing posts with label winning chess. Show all posts

Friday, 14 November 2014

Top 5 Opening Mistakes Most Chess Players Still Making

Today we will talk about the most common opening mistakes that many chess players around the globe are making subconsciously, without realizing that they are doing something wrong. These mistakes are easy to spot and fix, but you need to know what to look for. Here they are: 

1. Neglecting development

Every chess player knows that the goal of the opening is to develop pieces. A player which does it more efficiently and correctly possesses an advantage in the early middle game. Due to development advantage he can start an attack sooner, without compromising his own king’s safety. These players often win the game in early middle-game with an impressive attack on the king stuck in the center (this is particularly important theme and we pay a lot of attention practicing attack on the king at the center in our chess training course) or struggling from undeveloped pieces.
Sounds great isn’t it? Why many players neglect development and lose games? There are 3 reasons for that:
I. These players get greedy in the opening, grabbing an extra pawn and sacrificing 2-3 important development tempos.
II. These players move one piece multiple times for no good reason. A ‘good reason’ is defined in this case as ability to win a significant amount of material due to some sort of tactics, or to deliver a checkmate.
You should be careful though, since you may waste many important tempos on winning material, which you may never get and end up being far behind in development (aka lost).
III. These players may not know where exactly to develop their pieces (we will talk about this case in one of the sections below).

2. Launching an unprepared attack

Most chess players know that in the opening they supposed to develop pieces, castle, connect the rooks, occupy the center and only then launch an attack. However, if they see a possibility to check an opponent or attack some of his pieces they will go for it even if that does not promise any material gain and requires early queen development.
You should always keep in mind that unprepared attack will delay your development, since you most likely, will have to retreat sooner or later making unnecessary moves and losing tempos.
The best strategy is to complete the development and only then launch an attack.  Otherwise, you can end up playing the opening when your opponent has already entered the middle game (trust me, you don’t want that).

3. Delaying castling

Castling is a very important part of development. Not only castling puts your king to safety but also connects the rooks. There are reasons when it is dangerous and even deadly to castle, but these are more exceptions than general cases, mostly caused by lag in development in the first place.
In most openings it is best to castle quickly and continue on with the game without too much worrying about possibility of the king getting exposed and vulnerable.

4. Not having a middle game plan

The simplest way to play the opening is to develop chess pieces to the positions where they appear stronger. Bishops should be developed on open diagonals, rooks on open files and knights at the center. However, the best approach for playing the opening is to know exactly where to position your pieces according to your middle-game plan.
For example, if you are planning an attack on short side castled opponent’s king you need to place the bishop on a long diagonal, bring up the knight and a queen. You may also want to position the rook in such a way that you can lift it quickly when needed.
When developing pieces always think about your future middle game plan. That way you can save yourself many importanttempos and obtain an advantage. In the final run that could be the difference between checkmating or being checkmated.

5. Playing intuitively

Playing intuitively means making decisions based upon feelings rather than calculations. Unless you are 2500 rated, you probably should not rely on your intuition too much. This is how games end with under 10 moves checkmates.
The rule of thumb is to evaluate the position at least 2-3 moves ahead, also taking into account the basic chess opening principles.

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Thursday, 23 October 2014

Top Ten Tips to Winning Chess - Know what the pieces are worth


When you are considering giving up some of your pieces for some of your opponent's, you should think about the values of the men, and not just how many each player possesses. The player whose men add up to a greater value will usually have the advantage. So a crucial step in making decisions is to add up the material, or value, of each player's men.
The pawn is the least valuable piece, so it is a convenient unit of measure. It moves slowly, and can never go backward.
Knights and bishops are approximately equal, worth about three pawns each. The knight is the only piece that can jump over other men. The bishops are speedier, but each one can reach only half the squares.
A rook moves quickly and can reach every square; its value is five pawns. A combination of two minor pieces (knights and bishops) can often subdue a rook.
A queen is worth nine pawns, almost as much as two rooks. It can move to the greatest number of squares in most positions.
The king can be a valuable fighter, too, but we do not evaluate its strength because it cannot be traded.

Example A
Black to move
Here's a harder problem that requires you to use several of the tips you've read about so far. Pretend you're playing black in this position. First of all, what is white's threat? Second, what move should you make to meet this threat? Finally, if white went ahead with his "threat" even after you move, what would be the result?

Example B
We know that a knight and a bishop are usually worth about the same. Which would you say is stronger in this position?

Example C
White to move

White is about to make a move here. Is the black knight strong or weak? Would it be better or worse to have a bishop on that square?

Answers:

Example AWhite's threat here is to play Nxf7, with a double attack on black's queen and rook. Black should simply castle (0-0). Now if white continues with his "threat," black merely captures the knight and the bishop. That continuation would be
1. . . . 0-0 2. Nxf7 Rxf7 3. Bxf7+ Kxf7
You can see that white has traded bishop and knight for black's rook and pawn. That's about an even exchange, except---in the early part of the game especially---these two pieces are often handier than the rook. Note that white has exchanged his only developed pieces, while black has a bishop and two knights ready to attack.

Example B: Here is an example where a knight is better than a bishop. The bishop is trapped behind its own pawns, while the knight is free to hop in and out of black's position. It will be easy to maneuver the knight to f6, and if black defends the pawn at h7 with his king, white's king will enter black's position by way of c5 or e5, with decisive effect.

Example CThe tables turn; black's knight moves so slowly that after 1. h6, the pawn cannot be prevented from reaching the eighth rank and being promoted. If black has a bishop on b6 instead of the knight, he could answer 1. h6 with 1. . . . Bd4+, when the bishopwould control the crucial square h8.

by International Grandmaster Arthur Bisguier




Saturday, 18 October 2014

Top Ten Tips to Winning Chess (Tip 3)

 Have a plan
       

If you threaten something here in one move, something over there in the next move, and so forth, your opponent will have an easy time defending. Your pieces have to work together to be effective. Just imagine each instrument in an orchestra playing a different tune!

When you develop a plan, your men can work in harmony. For example, you might plan to attack your opponent's king; one piece alone probably wouldn't be able to do much, but the combined strength of several pieces makes a powerful attacking force. Another plan could be taking control of all the squares in a particular area of the board.
The chess men are your "team"; to be a good "coach," you have to use all of their strengths together.
White to move

Look at this position carefully. What would be a good plan for white? What moves would be involved in carrying out this plan?

Answer:
 One good plan for white here would be an attack on black's king. Once he has decided to do this, white should figure out how to bring his pieces to that area of the board. After 1. f4, for example, white can bring his rook to f3 and then to g3 or h3, where it would exert pressure around black's king.

By International Grandmaster Arthur Bisguier





Tuesday, 14 October 2014

Top Ten Tips to Winning Chess (Tip 2)


 Make the best possible move:
When you are considering a move, ask yourself these questions:
  1. Will the piece I'm moving go to a better square than the one it's on now?
  2. Can I improve my position even more by increasing the effectiveness of a different piece?
  3. Does this move help to defend against my opponent's threats?
  4. Will the piece I move be safe on its new square?
    1. If it's a pawn, consider: Can I keep it protected from attack?
    2. If it's another piece, consider: Can the enemy drive itaway, thus making me lose valuable time?

Even if your intended move has good points, it may not be the best move at that moment. Emanuel Lasker, a former world champion, said: "When you see a good move, wait---look for a better one!" Following this advice is bound to improve your chess.

White to move

You're white in this position. Black has just played cxd4 and is temporarily a pawn ahead. What's the best move you can make? Don't be too hasty!


Answer:
White can win his pawn back immediately with a move like 1. Nbxd4. But did you look for a better move? By playing 1. Nc7+, you can win black's queen!

by International Grandmaster Arthur Bisguier